But then there's still Prime 3's massive amount of texts left. I will try your tool soon and see how it goes. There's nothing more frustrating than thinking everything is okay, you change and export all the colors only to find out you messed up one of the special symbols, or turned an 8 into a B and so you have to re-do the entire process which is why I had no motivation for it. This looks fantastic and could help so many people that try to do these textures. The dumps are only used as a source of name and color, the retextures will be created from your source fonts. The result should be all the font variations will be recreated from your four base textures, inheriting the colors of the dumps. Source font textures can be added with drag and drop or the button. Again, the color of your custom texture does not matter. The button will show a picture of which custom texture to pick as the source of retexturing the fonts. The next Metroid operation of the script allows batch retexturing every color based on your four retextures. Now the "MPSortedFonts" folder must be somewhere in the input path. Remove the "MPSortedFonts" folder from the "~CTT_Generated" folder, as the script skips folders with "~". The result should be a folder named "MPSortedFonts" with a bunch of folders that contain the four font textures, separated by hex color. The script now has a "Metroid Prime" mode, and the first option is to sort the font dumps into folders based on color. No need to sort any textures or remove non-fonts, the script will pick out the correct ones. It does not matter which color you choose for the sources, I chose white because it's more the absence of color.ĭump all the known variations of font colors, and make sure they are in the "input path" of the texture tool. These will be your custom textures, the "source" fonts that all recreated textures are based off of. For the example I upscaled them using xBRZ. This works for the four most common font textures in MP2. In short, you only need to recreate each variation of the four main font textures once, and the script will duplicate each color based on the dumps you provide. Metroid prime trilogy switch 2020 Nintendo may be planning to re-release Metroid Prime for Switch as a standalone title rather than as part of a potential trilogy collection.That’s according to VentureBeat reporter Jeff Grubb, who took to Twitter on Thursday to back up recent claims from industry insider Emily Rogers.I think that Nintendo. It was supposed to be in the next version of my tool, but I haven't been working on it lately. I actually somewhat created a solution for Metroid Prime 2 fonts but never released it publicly (yet). To add insult to injury most of the special characters and symbols in the smaller letter textures are just a bunch of unrecognizable pixels so I wouldn't even know what they are supposed to be even when comparing them to my letter guide based on the biggest letters you can dumb. It would have been much easier if Retro did the coloring of the letters in-game via the game engine and not with separate textures, then each letter style would have needed only one texture. (05-14-2020, 06:14 AM)Terg500 Wrote: In the case of the letter issue I mentioned it's that there are hundreds if not thousands of textures for all the different letter sizes, styles and colors.
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