![]() ![]() One of the better uses for the double jump, however, is for avoiding fall damage. Related: The 5 Best Things About Immortals Fenyx Rising (& The 5 Worst) Aside from allowing you to solve a large number of the Vault of Tartarus puzzles and reach lower flying Harpies, it also lets you jump out of reach of Cyclops's low swinging attacks and out of the way of boar and bear charge attacks. Of all the traversal upgrade abilities you can get in Immortals Fenyx Rising, the double jump is probably the most diverse upgrade and helps in so many different areas that you should probably grab this one before any others. The fact that you can summon a throwable object whenever you want shouldn't be ignored either, as they can be very useful for taking down Harpies without using multiple arrows. Phosphor's Clone may be the most versatile, as it can not only allow you to cheese certain puzzles by using the stone statue as a weight for switches, but several of Phosphor's alternate skins will add explosive damage to them when they are thrown and destroyed. Phosphor's Cloak is particularly useful to begin engagements, as you can generally take out at least one enemy without being seen, more if you have the Phosphor of Companionship skin that doesn't break the Cloak when you kill an enemy. ![]() Aside from Phosphor's Shockwave, which deals pretty decent damage and can be customized by using alternate Phosphor skins, it isn't the only useful power that comes with the firebird. Before doing anything else in the game, aside from the prologue, you should aim to unlock Phosphor the phoenix, as their powers are some of the most useful ones around.
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